![]() Pos += 3 //Unknown Data, Unless Flags is a DWord Pos += _addStructureAt(pos, "fileheader", "") Nothing in here we need so just struct it. MOVE iMove //MOVE structure is incomplete Word FlagOffsets //Index of file offsetsįlag Flags //Index of flags? aod file tooīyte MoveCount //Number of Moves Character? Not sure if this is right, as there as supports with more than 1?īyte FlagCount //Number of Move Flags referenced?ĭword MoveOffsets //Index of file offsets 0x00 = null move?īyte NodeCount //Number of Nodes? Nodes are referenced in the. Word Offsets //Offsets Point to additional DataChunks. And haven't seen anything between 0x00 and 0x2A. Word Type //Where does 0x2A(42) come from? It's not a size as far as I can tell. Ubyte Framerate //Pretty sure this is framerate (Mostly 60 fps) Word Unknown //Last frame of Bounds Index? Ubyte ID //ID consists of unique 4 bytes. Pretty straight forward header on each move. Word Offsets //Index of offsets, relative to start of DataChunk. Ubyte FlagRef_Trunicated //Flag ID number Edit: Yep, found a with an expanded texID and Bounds. Which is why the flag ref usually isn't in order. I'm betting when I look closer C1 will be trunicated entries, and C2 will be full entries from the Flag Ref. ![]() I'm not sure what these signafy other than counts? ![]() Ubyte Unknown //Always the same per flag?
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